3D Modeling
Overview
As part of an independent studies project, I taught myself how to work with various common aspects of 3D creation software, like modeling, rigging, animation, and physics simulations. While the majority of the projects presented here are made with the open-source software Blender, I also have experience with the commonly used alternative Autodesk Maya.
Modeling

"Cube Islands" model, constructed exclusively with primitive shapes
Café model with advanced slighting setup
Character model "Lizko"
Among Us inspired models
technical gramophone model (untextured)
Rigging + Animation
face rig controlling 2D texture animation watch video |
detailed 3D face rig watch video |
Dance Animation watch video |
Walk Cycle watch video |
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skeleton retargeting for Unreal import
watch video
watch video
Physics Simulation
Fractures & Destruction
cube self-fracturing watch video |
cube wreaking watch video |

particle effects based lego castle explosion
watch video
watch video
Rigid Body

RB-based soap bubble interaction
watch video
watch video

RB-based can pyramid
watch video
watch video

functioning trebuchet constructed via RB Constraints
watch video
watch video
Particle Systems

BOID-brain controlled particle system exhibiting swarm movement and predator evasion
watch video
watch video
