Ocean
Overview
Ocean was a Team Project, which was created within one semester by 8 students under the supervision of our teacher. The goal was to test, whether it was possible to create a game which can determine the player's personality type as accurately as a regular questionnaire can. For that, we based our story design heavily on scientific research about different personality evaluation theories, especially Goldberg’s Big-Five Factor Markers (1992).
Work Distribution
                    Since we only had around 4 months for this entire project, we split up into departments. While others
                    worked on the scientific research, the story design, or on creating all the assets, I was mostly only 
                    working on the coding part. 
                    This included creating a shader graph for the water, coding the 
                    quest system and the map, and making the UI for both of these. Furthermore I was responsible for 
                    creating our 
                    
                        Project Website.
                     The game was created with Unity and C#. For the website, our uni provided us with a markdown 
                    template. 
                    Before I worked on this project, I was already familiar with Unity. However, I still learned a lot 
                    of new things in this time, e.g how to utilize Scriptable Objects and the Event System.
                
Links
                    For more information, visit our
                    
                        Project Page  or
                    
                        Github Repository. 
                    You can also try our game out yourself on
                    
                        Itch.io, but be aware that the game is currently only available in German.
                
Gallery
                
                (Mini Map feature had to be cut from final version)
                
                