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Unity Graphics Project

Overview

This project was an Uni assignment, on which I cooperated with a fellow student.
The goal was to get familiar with Unitys graphics system, by creating a few different FVX Shader Graphs, Visual Effects Graphs, and parametric surfaces.

Work Distribution

I created the Lightning Bolt, Fairy Dust, Fire Smoke, Hologram Shader, and the Hourglass, Snail and Dented Cube Surfaces.
Additionally, I was responsible for the displaying room and the first-person player controls.

Links

For more information, check out the Github Repository.

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