
Unity Graphics Project
Overview
This project was an Uni assignment, on which I cooperated with a fellow student.
The goal was to get familiar with Unitys graphics system, by creating a few different FVX Shader
Graphs, Visual Effects Graphs, and parametric surfaces.
Work Distribution
I created the Lightning Bolt, Fairy Dust, Fire Smoke, Hologram Shader, and the Hourglass, Snail and
Dented Cube Surfaces.
Additionally, I was responsible for the displaying room and the first-person player controls.
Links
For more information, check out the Github Repository.
Gallery





with Water Shader (not by me)
