Unity Graphics Project
Overview
                    This project was an Uni assignment, on which I cooperated with a fellow student. 
                    The goal was to get familiar with Unitys graphics system, by creating a few different FVX Shader 
                    Graphs, Visual Effects Graphs, and parametric surfaces.
                
Work Distribution
                    I created the Lightning Bolt, Fairy Dust, Fire Smoke, Hologram Shader, and the Hourglass, Snail and 
                    Dented Cube Surfaces. 
 
                    Additionally, I was responsible for the displaying room and the first-person player controls.
                
Links
For more information, check out the Github Repository.
Gallery
                
                
                
                
                with Water Shader (not by me)
                