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Einstein Gymnasium Neuenhagen
2014 - 2019
I graduated Highschool with an emphasis on Computer Science and Maths. -
HTW - Hochschule für Technik und Wirtschaft
2019 - 2023
At the University for Applied Sciences Berlin (HTW Berlin), I studied "International Media and Computing" with a specialisation in Game Technology & Interactive Systems, and completed my Bachelor of Science degree.2023-2026
Immediately afterwards, I continued my education with a Master of Science degree, once again in the same field of study, and with the same focus on game development.
Liz Kintzel
About Me
Hello World, I am Liz! I studied International Media and Computing at the
University for Applied Sciences Berlin (HTW Berlin), where I received my Master
of Science in Internation Media And Computing.
During my studies, I quickly noticed my passion for game development, as well as
3D design and animation. You can find some examples of my work and previous projects
below.
Education and Experience
Skills
- German - native
- English - fluent (C1)
- Spanish - basic (A2)
- French - basic (A2)
- Finnish - basic (A1)
- C#
- Java
- GDScript
- JavaScript
- C++
- Python
- Game development with Unity, Unreal, and Godot
- Programming with Visual Scripting Tools
- Implementation of NPC AIs (Pathfinding, Behaviour Trees, etc.)
- Development of Game Strategy AI through Evolutionary Training
- 3D modeling, rigging, and animating with Blender or Maya
- Physics Simulation optimized for applications in gaming
- Gaming
- Painting
- Cosplay
- Sewing
- D&D
- MTG
Previous Projects
GIKO: Get In - Keep Out
Keywords: Game, Unreal Engine, 3D, Multiplayer, Animation, NPCs, UI
An asymmetrical, three-player, role-based game, where two players
need to work together to infiltrate a restricted facility, guarded
by the third player and their fleet of security bots.
read more →
Genesis et Civitas
Keywords: Game, Unity Engine, C#, 3D, Animation, NPCs
Genesis et Civitas is a top-down god game using a dynamically generated
world map. Players first take part in the creation of the world,
influencing the effects of natural laws, before guiding civilisations
and establishing themselves as their god.
read more →
The Ultimate Golf-Game
Keywords: Game, JS, 2D, Physics
A physics-based game inspired by Minigolf, written entirely with p5.js,
a JavaScript graphics library.
Playable on itch.io
read more →
OCEAN
Keywords: Game, Unity Engine, C#, 2D, UI
Filling out a long personality test can be quite boring. OCEAN is a
small role-playing game, designed to replace these dull tests
by evaluating the player’s choices and playing style to determine
their personality type.
Playable on itch.io (German language only)
read more →
A.I.D. - Abomination Inquiry Desk
Keywords: Game, Godot Engine, GDScript, 3D, UI
Abomination Inquiry Desk is a 3D horror-themed puzzle game where
instead of facing monsters directly, you are a phone operator for
supernatural. Deduct which creature the callers are dealing with and
guide them towards an appropriate solution by looking
through files on your desk. But watch out! As time is ticking the
caller’s life is on the line…
read more →
Various Blender Projects
Keywords: Blender, Maya, Python, 3D, Animation, Physics
Through independent studies, I taught myself how to do 3D modeling,
rigging, animation, and physics simulations.
Primarily, I used Blender for these projects, but I also have some
experience with Maya.
read more →
Bachelor Thesis
Keywords: Unity Engine, C#, 2D, Procedural Generation
Level Generation with Wave Function Collapse in Unity
In this thesis I implement and compare multiple variations of the
WFC algorithm, specifically with the goal of procedurally generating
game levels from a 2D tileset.
read more →
Master Thesis
Keywords: Godot Engine, C#, 2D, 3D Physics, Animation, Procedural Generation
Procedural Animations with SoftBody Physics in Godot
For my Master's thesis I developed custom SoftBody physics,
specialized on working in tandem with procedural animations.
Additionally, the goal was to create accessible solutions that
prioritize less performance-intensive stylization over photo-realism,
and that rely exclusively on open-source programs, like Godot and Blender.
read more →
Contact Me
Feel free to contact me with any questions, offers, or comments you might have:
